Monday, 11 February 2013

And on the first day, God made 2D.

(First I'd like to declare that I AM indeed alive. The lack of content for previous projects has been a result of complete lack of motivation, creativity and enthusiasm. Hopefully I can get the ball rolling with this and use the momentum to catch up with previous work. Fingers crossed.)

So we've been given a new project to create a 2D game using the 'Construct' engine and my first reactions were pretty mixed I'm not going to lie! On one hand I've got nothing but praise for the creativity people bring to games in the 2D world; be it mechanics, or art work. However the other hand was holding a metaphorical cage of worry and doubt due to (what I thought was) my limited knowledge base  of 2D games and experiences. After a bit of 'Googling', a flood of childhood classics came back to me, and my faith as a gamer was restored! On top of that, I also began to recall games that I'd not only played recently, but spent copious amounts of unexpected hours on; mostly flash/ iPhone games that I'd start simple to pass 'a bit' of time, before realising I've just spent the past 3 hours make a virtual 2D monkey pop a horde of balloons with an unlimited stash of darts.

"Bloons Tower Defence 5" Or as I'd like to call it... "Just one more round..."

I began to think back over my history of 2D gaming and began to realise they had taken up a reasonable amount of time in my gaming career. Being a massive fan of the Pokemon series, I've owned at least one copy of each given pair of games released, clocking up to at least 100 hours on each game. I'd say I own around 10 of these, so I'd roughly estimate no less than 1,000 hours worth of 2D game play for a single series. That's like the entire summer holiday with no sleep! What I'm trying to get at is the fact that 2D games are exceptionally good at toying with your perception of time (A bit like IKEA with it's lack of windows).

I aim to make a simple game that people don't want to put down.

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